Ninja Reflex
One button. Strike as the marker crosses the zone — three misses and you are out.
Ninja Coin Rush is a sixty-second collection round. The ninja glides forward and you steer up and down through coin patterns, dodging barriers that cost three seconds and grabbing lanterns that give three back.
Ninja Coin Rush is the only game here with a fixed round length, which makes it the best one for comparing two attempts honestly. Sixty seconds, same clock every time, score is entirely down to how well you route.
Four coin patterns rotate — an arc, a straight line, a zigzag and a block cluster — each placed at a random height in the corridor. Behind most of them sits a barrier pair with a gap of at least 150 pixels, so a clean line always exists.
The combo is the heart of the scoring. Every eight coins collected without a hit raises the multiplier, capping at eight. Clipping a barrier resets the chain to zero and takes three seconds off the clock, so a single careless moment can cost more than a whole missed pattern.
Lanterns are the counterweight. Each one adds three seconds back — capped at the sixty-second maximum — and pays 25 points, which makes a detour for a lantern one of the few risks in the game that is usually worth taking.
| Action | Keys |
|---|---|
| Rise | ↑ or W |
| Descend | ↓ or S |
| Pause / resume | P or Esc |
| Mute | M |
| Action | Gesture |
|---|---|
| Rise | Hold the top half of the play area, or the Up button |
| Descend | Hold the bottom half, or the Down button |
Pause works everywhere with the Pause button under the play area. Game audio is a handful of synthesised arcade tones — mute it with M or the Sound button, and the setting carries across every game on the site.
At an eight multiplier each coin is worth 80. Skipping two coins to stay clear of a barrier is almost always the better trade.
Barriers appear roughly 500 pixels behind the pattern they guard. Pick the side of the corridor the gap is on before you start collecting.
The zigzag pattern alternates 62 pixels above and below its baseline. Chasing every coin costs more time than the coins are worth — ride the middle and take half.
Three seconds at a high multiplier is worth far more than 25 points, and the clock is the only thing that ends the round.
Vertical acceleration is quick but not instant. Begin moving as a pattern enters the right edge, not when it reaches the middle.
Sixty seconds, extended by three seconds for each lantern you collect, up to a maximum of sixty at any moment.
You lose three seconds from the clock and your coin chain resets to zero. You are not knocked out of the round.
Eight. It rises one step for every eight coins collected without a hit.
Yes — the green lanterns. Each adds three seconds and is worth 25 points.
Ethan Carter is the editorial voice behind Ninja Arcade. He has spent more than eight years writing about browser games, casual gaming and HTML5 arcade design, and he plays every game on this site before it ships.
One button. Strike as the marker crosses the zone — three misses and you are out.
Switch lanes to dodge spinning discs and keep a five-step combo alive.