Adventure Medium Level-Based Platformer

Mystic Ninja – Play the Ninja Adventure Platformer

Mystic Ninja is the only game on the site with real levels. Run and jump through a spirit forest, collect gems, avoid drifting wisps and reach the gate to open the next stage. Three lives, and every cleared level pays a bigger bonus.

Mystic Ninja

A full side-scrolling platformer with levels, lives and a double jump power-up.

← → or A / D MoveSpace or ↑ or W Jump↓ while airborne Fast fall

About Mystic Ninja

Mystic Ninja is a conventional side-scrolling platformer: full left and right control, a jump you time yourself, solid ground, one-way floating platforms, and a goal at the end of each level.

Each level is generated fresh, but always inside the limits of the jump arc. The ninja leaves the ground at 700 pixels per second against 2,000 of gravity, giving an apex near 122 pixels and a horizontal reach near 210. Pits are capped at 78% of that reach and floating platforms at 82% of the apex, which is why no generated level can trap you.

Small quality-of-life details do a lot of work here. There is a 90 millisecond coyote window after walking off an edge, so a jump pressed a frame late still fires. Floating platforms are one-way, so you can jump up through them. The double jump power-up lasts eighteen seconds and survives into the next level if you clear the gate while it is active.

Three lives are shared across the whole run. Losing one restarts the current level with your collected gems and score intact, so a mistake costs progress within a level rather than the entire session. Levels grow longer and add one extra wisp each time, and the clear bonus grows with them.

How to play Mystic Ninja

  1. Press Play to start level 1.
  2. Run with the Left and Right arrows or A and D.
  3. Jump with Space or the Up arrow. You can jump up through floating platforms.
  4. Collect purple spirit gems for 20 points each.
  5. Avoid the red drifting wisps and the pits — either costs a life.
  6. Reach the glowing green gate at the end of the level to clear it and bank the bonus.

Controls

Desktop controls

ActionKeys
Move← → or A / D
JumpSpace or ↑ or W
Fast fall↓ while airborne
Double jumpPress jump again while the power-up is active
Pause / resumeP or Esc
MuteM

Mobile and touch controls

ActionGesture
MoveOn-screen left and right buttons, or hold either half of the play area
JumpOn-screen Jump button
Fast fallOn-screen Down button while airborne

Pause works everywhere with the Pause button under the play area. Game audio is a handful of synthesised arcade tones — mute it with M or the Sound button, and the setting carries across every game on the site.

Tips and strategies

1. Take the high route for gems, the low route for speed

Floating platforms carry most of the gems, but the ground is faster and safer. Decide which you are playing for before you start climbing.

2. Wisps move on fixed loops

Each wisp traces a repeating path. Stop for a moment and watch one cycle rather than running into its orbit and hoping.

3. Save the double jump for pits, not gems

Eighteen seconds goes quickly. The power-up is most valuable crossing the wide pits that would otherwise need a perfect run-up.

4. Clear the level while the power-up is live

Double jump time carries over. Reaching the gate with seconds left effectively gives you a head start on the next level.

5. Bank the clear bonus before exploring

The clear bonus is 200 plus 100 per level plus 5 per gem collected. When you are near the gate on your last life, take it.

Game features

  • Real levels. Each level ends at a gate and pays a clear bonus that grows with the level number.
  • Three lives. Losing one restarts the level with your score and collected gems intact.
  • Double jump power-up. Eighteen seconds of second jump, and it carries into the next level.
  • One-way platforms. Floating platforms can be jumped up through, which opens multiple routes.
  • Coyote time. A 90 millisecond grace window after leaving a ledge, so late jumps still register.

Frequently asked questions about Mystic Ninja

How many lives do you get in Mystic Ninja?

Three per run. Losing a life restarts the current level, keeping your score and the gems you have already collected.

Do the levels ever end?

No. Levels keep generating, growing longer and adding one extra hazard each time, so the run ends when you lose your third life.

How does the clear bonus work?

200 points, plus 100 for each level number, plus 5 for every gem you collected in that level.

Can I jump up through the floating platforms?

Yes. Floating platforms are one-way: you pass through them going up and land on them coming down.

What does the purple orb power-up do?

It grants a double jump for eighteen seconds. If you clear the gate before it runs out, the remaining time carries into the next level.

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