A reference for exactly what each game pays for, so you can work out where your points are coming from rather than guessing.
Ninja Dash
| Action | Points |
|---|---|
| Distance | 0.06 per pixel |
| Clearing an obstacle | 12 |
| Coin | 10, plus 5 per five-coin streak, capped at 50 |
At mid speed (480 px/s) distance alone pays about 29 points per second. A full run is overwhelmingly a distance score. Play Ninja Dash.
Shadow Escape
| Action | Points |
|---|---|
| Distance | 0.055 per pixel |
| Light orb | 18 |
Orbs also push the pursuing shadow back twelve pixels, which is worth more than the points. Play Shadow Escape.
Shuriken Sprint
| Action | Points |
|---|---|
| Distance | 0.03 per pixel |
| Clean dodge | 15 × combo |
| Token | 20 × combo |
Combo rises one step every six dodges, caps at ×5, and only ends with the run. Play Shuriken Sprint.
Rooftop Ninja
| Action | Points |
|---|---|
| Safe landing | 30 (resets combo to ×1) |
| Perfect landing | 60 × combo |
| Star | 40 × combo |
Combo rises one step per perfect landing, caps at ×8. This is the most combo-dependent scoring on the site: at ×8 a perfect landing pays 480. Play Rooftop Ninja.
Ninja Reflex
| Action | Points |
|---|---|
| Strike | (10 + accuracy × 20) × combo |
Accuracy runs from 0 at the edge of the zone to 1 at its centre, so a strike is worth 10 to 30 before the multiplier. Combo rises every three clean strikes, caps at ×10, resets on any miss. Play Ninja Reflex.
Shadow Jump
| Action | Points |
|---|---|
| Height | 1 per 10 pixels climbed |
| Gem | 25 |
No multiplier. A gem is worth about 2.5 metres of height. Play Shadow Jump.
Ninja Climb
| Action | Points |
|---|---|
| Height | 1 per 6 pixels climbed |
| Star | 30 |
| Checkpoint (every 1,200 height) | 150 |
The checkpoint bonus is worth five stars and resets the rising flood. Play Ninja Climb.
Mystic Ninja
| Action | Points |
|---|---|
| Gem | 20 |
| Power-up | 60 |
| Level clear | 200 + (100 × level) + (5 × gems collected) |
The clear bonus dominates: clearing level 5 is worth at least 700 points before gems. Play Mystic Ninja.
Ninja Coin Rush
| Action | Points |
|---|---|
| Coin | 10 × combo |
| Lantern | 25, plus 3 seconds |
Combo rises every eight coins, caps at ×8, resets on barrier contact. A barrier also costs three seconds. Play Ninja Coin Rush.
Ninja Obstacle Master
| Action | Points |
|---|---|
| Distance | 0.05 per pixel |
| Star | 30 × multiplier |
Multiplier rises every four stars, caps at ×6. Play Ninja Obstacle Master.
What the table tells you
Three patterns worth pulling out.
Distance-heavy games — Ninja Dash, Shadow Escape, Ninja Obstacle Master — reward survival above everything. Collectibles are a bonus on a route you already chose.
Combo-heavy games — Rooftop Ninja, Ninja Reflex, Ninja Coin Rush — reward precision. In Rooftop Ninja a perfect landing at maximum combo is worth sixteen times a safe one.
Bonus-heavy games — Mystic Ninja, Ninja Climb — reward reaching structural goals. The gate and the checkpoint are worth more than anything you collect on the way.
Identify which kind you are playing and your strategy follows automatically: survive, be precise, or bank the goal.
Key takeaways
- Most games combine a continuous term with a multiplied collectible term.
- Distance-heavy games reward survival; combo-heavy games reward precision; bonus-heavy games reward reaching goals.
- Rooftop Ninja is the most combo-sensitive game here, at 480 points per perfect landing at maximum.
- Mystic Ninja's level clear bonus outweighs every gem in the level.
- Ninja Reflex is the only game that scores accuracy directly.
Frequently asked questions
Which game has the highest possible score?
There is no cap on any endless game's total — the scores just diverge in shape. Rooftop Ninja and Ninja Reflex reward precision most steeply; the distance games reward long runs.
Do points carry between games?
No. Each game keeps its own best score in your browser, and there is no site-wide total.
Why did my score barely rise when I collected everything?
In a distance-heavy game, collectibles are a small part of the total. Surviving another twenty seconds is usually worth more than every coin on screen.
What is the single most valuable action in any game here?
A perfect landing in Rooftop Ninja at an eight multiplier: 480 points from one jump.
Ready to put this into practice?
Everything above is easier to feel than to read about. Open the game and try one run with just one of these ideas in mind.